City: Shkstewbùshhè Gíhm

Shkstewbùshhè Gíhm

Shkstewbùshhè Gíhm
Example Tauran architecture.
StateTetburland
ProvenceAltodålph Region
RegionShuschä Cÿckpha Savannah
Founded987
Community LeaderLord Zlèbêv
Area43 km2 (17 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation6218 m (20400 ft)
Average Yearly Precipitation239 cm/y (94 in/y)
Population10242
Population Density238 people per km2 (602 people per mi2)
Town AuraAugury
Naming
Native nameShkstewbùshhè Gíhm
PronunciationShkstew /ˈbʊʃhɛ/
Direct Translation[spine] [usher]
Translation[Not Yet Translated]

Shkstewbùshhè Gíhm (Shkstew /ˈbʊʃhɛ/ [spine] [usher]) is a subtropical City located in the Altodålph Region of the Tetburland.

The name Shkstewbùshhè Gíhm is derived from the Goblin language, as Shkstewbùshhè Gíhm was founded by Grilî, who was culturaly Tauran.

Climate

Shkstewbùshhè Gíhm has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 23°C (73°F). Shkstewbùshhè Gíhm receives an average of 239 cm/y (94 in/y) of precipitation, most of which comes in the form of rain during the summer. Shkstewbùshhè Gíhm covers an area of nearly 43 km2 (17 mi2), and an average elevation of 6218 m (20400 ft) above sea level.

Overview

Shkstewbùshhè Gíhm was founded durring the late 11th century, by Grilî. The establishment of Shkstewbùshhè Gíhm was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding Shkstewbùshhè Gíhm's construction back out of the project. Grilî pushed on reguardles, and Shkstewbùshhè Gíhm was finished, but starts off as a terible place to live.

Shkstewbùshhè Gíhm was built using the conventions of Tauran durring the late 11th century. Naturaly, all settlmentss have their own look to them, and Shkstewbùshhè Gíhm is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Shkstewbùshhè Gíhm is buildings are arranged arrounded highly ordered system of crampt baked earthen streets which form hexical paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city has a defencive wall made from querried stone. The wall is equipped with a full set of battlments but the nature of its construction methodology leaves it somewhat vulnerable to siege equipment. That said, the city is well defended against anything short of an army. Astonishigly, the cost-cutting-focused defences are in pristine condishion, as if they had just been finished before you laied eyes upon them.

A look arround Shkstewbùshhè Gíhm reveals an abundance of schools, libraries, and other academic structures. Locals can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear the city places a lot of value on education and being a learned individual.

Civic Infrastructure

Shkstewbùshhè Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Shkstewbùshhè Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Shkstewbùshhè Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Shkstewbùshhè Gíhm's parks.

Shkstewbùshhè Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Shkstewbùshhè Gíhm.

Shkstewbùshhè Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Shkstewbùshhè Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Shkstewbùshhè Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Shkstewbùshhè Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Shkstewbùshhè Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shkstewbùshhè Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Shkstewbùshhè Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Shkstewbùshhè Gíhm's public wards, blessings, and other arcane systems.

Shkstewbùshhè Gíhm has an Scientific Academy which provides higher education in the natural sciences.

Shkstewbùshhè Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Shkstewbùshhè Gíhm's grid is powered by hydrogalvanic generators.

Shkstewbùshhè Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Shkstewbùshhè Gíhm has a first rate hospital which caters to anyone in need of long term medical care.

Shkstewbùshhè Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Shkstewbùshhè Gíhm's natural decorations nor waterways.

Shkstewbùshhè Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Shkstewbùshhè Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Shkstewbùshhè Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Shkstewbùshhè Gíhm's bank was built using a different architectural style from the rest of the town. The style used is best known for the combined use of arcuated and trabeated construction, employing arches and constructed with post and lintel. The arch served as the style's chief structural element, with flanking columns serving as buttresses or decorations. While the general shape of their structures could be generously described as simplistic, the use of these arches and columns created a most distinct ascetic which is easily distinguishable on sight to armatures and experts alike.

In Shkstewbùshhè Gíhm snow is warm to the touch and does not melt within city limits. Also it only happens during summer.

The Ghoul near Shkstewbùshhè Gíhm are known to be more aggressive than normal.

Shkstewbùshhè Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in winter and involves destroying a prepared ritual vessel to channel Chronomancy energies of tier 2 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 19
  • Farmers: 31
  • Farm Laborer: 53
  • Hunters: 37
  • Milk Maids: 29
  • Ranchers: 12
  • Ranch Hands: 28
  • Shepherds: 25
    • Farmland: 41787 m2
    • Cattle and Similar Creatures: 2560
    • Poultry: 30726
    • Swine: 2048
    • Sheep: 102
    • Goats: 20
    • Horses, Mounts, and Beasts of Burden: 1024

Craftsmen

  • Arms and Toolmakers: 20
  • Blacksmiths: 24
  • Bookbinders: 12
  • Buckle-makers: 13
  • Cabinetmakers: 21
  • Candlemakers: 37
  • Carpenters: 28
  • Clothmakers: 26
  • Coach and Harness Makers: 11
  • Coopers: 26
  • Copper, Brass, Tin, Zinc, and Lead Workers: 14
  • Copyists: 9
  • Cutlers: 8
  • Fabricworkers: 21
  • Farrier: 55
  • Furriers: 6
  • Glassworkers: 40
  • Gunsmiths: 23
  • Harness-Makers: 9
  • Hatters: 19
  • Hosiery Workers: 7
  • Jewelers: 11
  • Leatherwrights: 26
  • Locksmiths: 10
  • Matchstick makers: 17
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 12
  • Paper Workers: 13
  • Plasterers: 14
  • Pursemakers: 17
  • Roofers: 10
  • Ropemakers: 10
  • Rugmakers: 10
  • Saddlers: 18
  • Scabbardmakers: 22
  • Scalemakers: 11
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 10
  • Soap and Tallow Workers: 33
  • Tailors: 52
  • Tanners: 12
  • Upholsterers: 14
  • Watchmakers: 14
  • Weavers: 31
  • Whitesmiths: 8

Merchants

  • Adventuring Goods Retellers: 7
  • Arcana Sellers: 7
  • Beer-Sellers: 14
  • Booksellers: 16
  • Butchers: 25
  • Chandlers: 28
  • Chicken Butchers: 27
  • Entrepreneurs: 10
  • Fine Clothiers: 29
  • Fishmongers: 25
  • Florists: 6
  • Potion Sellers: 16
  • Resellers: 46
  • Spice Merchants: 13
  • Wine-sellers: 18
  • Wheelwright: 16
  • Woodsellers: 9

Service workers

  • Bakers: 60
  • Barbers: 52
  • Coachmen: 14
  • Cooks: 37
  • Doctors: 24
  • Gamekeepers: 15
  • Grooms: 8
  • Hairdressers: 36
  • Healers: 26
  • Housekeepers: 29
  • Housemaids: 53
  • House Stewards: 28
  • Inns: 10
  • Laundry maids: 19
  • Maidservants: 32
  • Nursery Maids: 18
  • Pastrycooks: 39
  • Restaurateur: 37
  • Tavern Keepers: 40

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 9
  • Chemical Workers: 5
  • Coal Heavers: 20
  • In-Town Couriers: 22
  • Long Haul Couriers: 23
  • Dockyard Workers: 21
  • Gas Workers: 4
  • Hay Merchants: 8
  • Leech Collectors: 29
  • Millers: 20
  • Miners: 22
  • Oilmen and Polishers: 15
  • Postmen: 23
  • Pure Finder: 13
  • Skinners: 30
  • Sugar Refiners: 5
  • Tosher: 16
  • Warehousemen: 34
  • Watercarriers: 21
  • Watermen, Bargemen, etc.: 29

Skilled Laborers

  • Accountants: 13
  • Alchemist: 15
  • Clerk: 20
  • Dentists: 10
  • Educators: 29
  • Engineers: 15
  • Gardeners: 10
  • Mages: 7
  • Plumbers: 10
  • Pharmacist: 12
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 14
  • Civil Clerks: 22
  • Civic Iudex: 11
  • Consultants: 6
  • Exorcist: 23
  • Fixers: 11
  • Kami Clerk: 20
  • Landlords: 18
  • Lawyers: 12
  • Legend Keepers: 17
  • Militia Officers: 64
  • Monks, Monastic: 27
  • Monks, Civic: 31
  • Historian, Oral: 24
  • Historian, Textual: 12
  • Policemen, Sheriffs, etc.: 22
  • Priests: 44
  • Rangers: 13
  • Rat Catchers: 15
  • Scholars: 16
  • Spiritualist: 18
  • Slayers: 5
  • Storytellers: 37
  • Military Officers: 34

Cottage Industries

  • Brewers: 31
  • Comfort Services: 35
  • Enchanters: 11
  • Herbalists: 11
  • Jaminators: 33
  • Needleworkers: 35
  • Potters: 16
  • Preserve Makers: 28
  • Quilters: 14
  • Seamsters: 51
  • Spinners: 31
  • Tinker: 10
  • Weaver: 28

Artists

  • Actors: 10
  • Architects: 4
  • Bards: 15
  • Costumers: 6
  • Dancers: 12
  • Drafters: 6
  • Engravers: 8
  • Fine Furniture Carpenters: 5
  • Glaziers: 11
  • Inlayers: 10
  • Musicians: 34
  • Painters, Art: 5
  • Playwrights: 10
  • Sculptors, Art: 8
  • Wood Carvers: 35
  • Writers: 34

Produce Industries

  • Butter Churners: 30
  • Canners: 26
  • Cheesmakers: 37
  • Ice Merchants: 4
  • Millers: 21
  • Picklers: 17
  • Smokers: 13
  • Stockmakers: 11
  • Tobacconists: 16
  • Tallowmakers: 24

3746 of Shkstewbùshhè Gíhm's population work within a Foundational Occupation.

6087 of Shkstewbùshhè Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 409 (4%) are noncontributers.

Points of Interest

Shkstewbùshhè Gíhm is centered around a major pilgrimage site. This may be a religious location of importance to a major faith, or it may be a more secular institution that draws the traffic, like a famous academy or the remains of some wondrous ancient work. Considerable local tension likely exists over controlling the access to the site and maximizing the profits from foreign visitors.

Shkstewbùshhè Gíhm is known for its unusual rock formations.

POI

History

In time immemorial, reportedly some time during the early 2nd century the Kami spared the town from the rampage of a legendary monster. One of Shkstewbùshhè Gíhm's local festivals commemorates this miracle.

History